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static void | MathTools::ChangeRotRad (Matrix &world, float x, float y, float z) |
| Gets the angle of an object towards a point in radians.
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static void | MathTools::ChangeRotRadRev (Matrix &world, float x, float y, float z) |
| Changes rotation in radians of object relative to current object: World * Rot.
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static void | MathTools::ChangeRotDeg (Matrix &world, float x, float y, float z) |
| Changes rotation in degrees of object relative to current object: Rot * World.
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static void | MathTools::ChangeRotDegRev (Matrix &world, float x, float y, float z) |
| Changes rotation in degrees of object relative to current object: World * Rot.
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static void | MathTools::SetRotRad (Matrix &world, float x, float y, float z) |
| Sets rotation to an exact angle in radians based on XYZ.
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static void | MathTools::SetRotDeg (Matrix &world, float x, float y, float z) |
| Sets rotation to an exact angle in degrees based on XYZ.
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static float | MathTools::GetRotXRad (const Matrix &world) |
| Returns rotation of X in radians.
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static float | MathTools::GetRotYRad (const Matrix &world) |
| Returns rotation of Y in radians.
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static float | MathTools::GetRotZRad (const Matrix &world) |
| Returns rotation of Z in radians.
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static float | MathTools::GetRotXDeg (const Matrix &world) |
| Returns rotation of X in degrees.
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static float | MathTools::GetRotYDeg (const Matrix &world) |
| Returns rotation of Y in degrees.
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static float | MathTools::GetRotZDeg (const Matrix &world) |
| Returns rotation of Z in degrees.
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