Slippers Engine
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GameObject Member List
This is the complete list of members for
GameObject
, including all inherited members.
AddTime
(AlarmableManager::ALARM_ID id, float f)
Alarmable
private
Alarm0
()
Alarmable
private
virtual
Alarm1
()
Alarmable
private
virtual
Alarm2
()
Alarmable
private
virtual
Alarm3
()
Alarmable
private
virtual
Alarm4
()
Alarmable
private
virtual
AlarmActive
(AlarmableManager::ALARM_ID id)
Alarmable
private
Draw
()
Drawable
private
virtual
Draw2D
()
Drawable2D
private
virtual
GetBSphere
()
Collidable
private
KeyPress
(AZUL_KEY k)
Inputable
private
virtual
KeyRelease
(AZUL_KEY k)
Inputable
private
virtual
SceneEntry
()
GameObject
private
virtual
SceneExit
()
GameObject
private
virtual
SetCollidableGroup
()
Collidable
protected
SetColliderModel
(Model *mod)
Collidable
protected
Updatable::SubmitDeregistration
()
Updatable
protected
Drawable::SubmitDeregistration
()
Drawable
protected
Drawable2D::SubmitDeregistration
()
Drawable2D
protected
Alarmable::SubmitDeregistration
(AlarmableManager::ALARM_ID id)
Alarmable
protected
Inputable::SubmitDeregistration
(AZUL_KEY k, EVENT_TYPE e)
Inputable
protected
Collidable::SubmitDeregistration
()
Collidable
protected
SubmitEntry
()
GameObject
private
SubmitExit
()
GameObject
private
Updatable::SubmitRegistration
()
Updatable
protected
Drawable::SubmitRegistration
()
Drawable
protected
Drawable2D::SubmitRegistration
()
Drawable2D
protected
Alarmable::SubmitRegistration
(float t, AlarmableManager::ALARM_ID id)
Alarmable
protected
Inputable::SubmitRegistration
(AZUL_KEY k, EVENT_TYPE e)
Inputable
protected
Collidable::SubmitRegistration
()
Collidable
protected
TimeUntil
(AlarmableManager::ALARM_ID id)
Alarmable
private
Update
()
Updatable
private
virtual
UpdateCollisionData
(const Matrix &mat)
Collidable
protected
Generated by
1.13.2