Slippers Engine
 
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GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

AddTime(AlarmableManager::ALARM_ID id, float f)Alarmableprivate
Alarm0()Alarmableprivatevirtual
Alarm1()Alarmableprivatevirtual
Alarm2()Alarmableprivatevirtual
Alarm3()Alarmableprivatevirtual
Alarm4()Alarmableprivatevirtual
AlarmActive(AlarmableManager::ALARM_ID id)Alarmableprivate
Draw()Drawableprivatevirtual
Draw2D()Drawable2Dprivatevirtual
GetColVolume()Collidable
KeyPress(AZUL_KEY k)Inputableprivatevirtual
KeyRelease(AZUL_KEY k)Inputableprivatevirtual
SceneEntry()GameObjectprivatevirtual
SceneExit()GameObjectprivatevirtual
SetCollidableGroup()Collidableprotected
SetColliderModel(Model *mod, VOLUME_TYPE vt)Collidableprotected
SetOcclusionModel(Model *mod)OccludableObjprotected
Updatable::SubmitDeregistration()Updatableprotected
Drawable::SubmitDeregistration()Drawableprotected
Drawable2D::SubmitDeregistration()Drawable2Dprotected
Alarmable::SubmitDeregistration(AlarmableManager::ALARM_ID id)Alarmableprotected
Inputable::SubmitDeregistration(AZUL_KEY k, EVENT_TYPE e)Inputableprotected
Collidable::SubmitDeregistration()Collidableprotected
OccludableObj::SubmitDeregistration()OccludableObjprotectedvirtual
SubmitEntry()GameObjectprivate
SubmitExit()GameObjectprivate
Updatable::SubmitRegistration()Updatableprotected
Drawable::SubmitRegistration()Drawableprotected
Drawable2D::SubmitRegistration()Drawable2Dprotected
Alarmable::SubmitRegistration(float t, AlarmableManager::ALARM_ID id)Alarmableprotected
Inputable::SubmitRegistration(AZUL_KEY k, EVENT_TYPE e)Inputableprotected
Collidable::SubmitRegistration()Collidableprotected
OccludableObj::SubmitRegistration(float mat)OccludableObjprotectedvirtual
TimeUntil(AlarmableManager::ALARM_ID id)Alarmableprivate
Update()Updatableprivatevirtual
UpdateCollisionData(const Matrix &mat)Collidableprotected
UpdateOcclusionData(const Matrix &mat)OccludableObjprotected
VOLUME_TYPE enum nameCollidable