Slippers Engine
 
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAlarmableResponsible for Alarm functions
 CGameObjectResponsible for GameObject centralization
 CAlarmableManagerResponsible for backend Alarm functions
 CCameraManagerResponsible for the current Camera and Camera2D. For functions go to Scene
 CCollidableResponsible for Collision functions
 CGameObjectResponsible for GameObject centralization
 CDrawableResponsible for 3D Draw functions
 CGameObjectResponsible for GameObject centralization
 CDrawable2DResponsible for 2D Draw functions
 CGameObjectResponsible for GameObject centralization
 CFontManagerSingleton responisble for loading and retrieving Fonts
 CFreeCamResponsible for FreeCam
 CFreezeTimeResponsible for Freeze Frame Mode
 CGameResponsible for Game Start, Game End, Load Resources, and window related functions
 CImageManagerSingleton responisble for loading and retrieving images
 CInputableResponsible for Input functions
 CGameObjectResponsible for GameObject centralization
 CListenerResponsible for Listener Object. Go To Scene for proper use
 CMathToolsCollection of Math Tools
 CModelManagerSingleton responisble for loading and retrieving models
 COccludableObjResponsible for Occlusion Object functions
 CGameObjectResponsible for GameObject centralization
 CPanelExtra feature of ScreenLog
 CReverbManagerSingleton responisble for loading and retrieving Reverbs
 CReverbManager::ReverbParamsStruct representing Parameters for Reverbs
 CReverbSpaceResponsible for Reverb Space functions. Go to Scene for Creation and Destruction
 CSceneResponsible for Scene functions
 CSceneManagerSingleton responsible for getting scenes and scene swapping
 CScreenLogDebug Tool for Logging information to the top left or panels
 CShaderManagerSingleton responisble for loading and retrieving shaders
 CSoundManagerSingleton responisble for loading and retrieving Sounds
 CSoundSourceBaseResponsible for Base of Sound Sources. Go To Scene for creation and destruction
 COccludableSndResponsible for Occlusion Sound functions
 CSoundSourceWorldResponsible for Sound Sources that can be placed in world space. Go To Scene for creation and destruction
 CReverbableResponsible for Reverb functions
 CSoundSourceListenerResponsible for Sound Sources that always play at the Listener's position. Go To Scene for creation and destruction
 CSoundSourceWorldResponsible for Sound Sources that can be placed in world space. Go To Scene for creation and destruction
 CSpriteResponsible for Sprite Creation and Positioning
 CSpriteStringResponsible for writing text to the screen
 CTerrainObjectManagerSingleton responisble for loading and retrieving TerrainObjects. For more Terrain Tools go to Scene
 CTextureManagerSingleton responisble for loading and retrieving textures
 CTimeManagerResponsible for Tracking Time and Freeze Frame mode
 CUpdatableResponsible for Update functions
 CGameObjectResponsible for GameObject centralization
 CVisualizerDebugging tool for visualizing information